Learning Objectives
Students learn the principles of patterns in software development and the structure of pattern-based software systems. They become familiar with the application of patterns in a variety of situations and apply the pattern in concrete applications. They practice the application of the patterns in exercises during interactive workshops.
Note the special course format: Interactive workshops combine theory and practice following the interactive learning philosophy: you practice a pattern right after it was introduced.
Course Information
- SWS: 4
- ECTS: 5
- Module number: IN2081
- Prerequisite: Introduction to Software Engineering (IN0006)
- Format: Onsite workshops with in-class exercises (no traditional lecture!)
- Time and Location:
- Workshops include exercises and will take place on Monday from 10:00 to 14:00 in HS1 with small breaks.
- For slide downloads and discussion regarding class, access https://artemis.cit.tum.de.
- Exam: TBD
Recommended Reading
- B. Bruegge and A. H. Dutoit, Object-Oriented Software Engineering Using UML, Patterns, and Java, 3rd ed. Prentice Hall, 2009.
- F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, and M. Stal, Pattern-Oriented Software Architecture Volume 1: A System of Patterns, Wiley, 1996.
- E. Gamma, R. Helm, R. Johnson, and J. Vlissides, Design patterns: elements of reusable object-oriented software, Addison Wesley, 1995.
- Refactoring Guru: https://refactoring.guru/design-patterns
- Source Making: https://sourcemaking.com/design_patterns
Instructors
Instructor
Prof. Dr. Stephan Krusche
Exercise Instructor
Maximilian Sölch
For further questions, please contact us via pse.ase@xcit.tum.de.